For more information about Computer Science with High Performance Graphics and Games Engineering at Faculty of Engineering and Physical Sciences, University of Leeds, please visit the webpage using the button above.
This course teaches the skills and knowledge you’ll need to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.
Developed in collaboration with a prestigious steering group from industry, this course focuses on computer graphics, where programmers must push computing resources to the limit using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming (C++, Graphic and Compute shaders), a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games including geometric models, animation and simulation, and advanced methods for visual realism.
Our courses are shaped by our world-leading research in areas such as artificial intelligence, computational science and engineering, computational medicine and distributed systems.
We’re a partner of the Alan Turing Institute, the UK’s national institute for data science and artificial intelligence.
During your project work you will access specialist facilities and laboratories in the brand new Sir William Henry Bragg Building.
You’ll have access to laboratories equipped with high-end Unix workstations with dual monitors and platforms for teaching mobile computing (Android/iOS devices), and robotics.
During your fourth year, you’ll use workstations running DirectX12 as games development platforms and have access to other specialist hardware including Oculus Rift headsets for experimenting with VR. For learning games engine design and exploring new rendering techniques you’ll work with the source code of a leading game engine, Epic’s Unreal Engine 4.
Find out more about our facilities.
Enhancing your degree
You can choose to take either the four-year Integrated Masters (MEng, BSc) or the three-year Bachelor’s (BSc) degree on this course. Find out more about the MEng, BSc and BSc.
The first three years of the course (Computer Science BSc) is accredited by the British Computer Society (BCS). Accreditation is the assurance that a university course meets the quality standards established by the profession for which it prepares its students. An accredited computer science course must meet the quality standards set by the BCS. Completing this degree course fulfils the academic requirements associated with becoming a member of the BCS. By completing our MEng, BSc degree course you will have exemption from the Engineering Council professional examinations, the first step towards becoming a chartered engineer.
Contact Faculty of Engineering and Physical Sciences, University of Leeds to find course entry requirements.
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