the United Kingdom
University of PortsmouthThe award | How you will study | Study duration | Course start | Domestic course fees | International course fees |
---|---|---|---|---|---|
BSc (Hons) | Full-time, Sandwich | 3 - 4 years | September | find out | find out |
Overview
Understand the emerging technology that’s changing the ways animation, film, games, and TV are created, and create digital content throughout your study.
With this Virtual Production degree, you will develop your technical and creative skills via real-time skills, 3D modelling and coding using our cutting-edge labs and studios. This will include creating high-quality content for LED screens behind the actors, virtual mapping using VR and game technology, and capturing performance for characters and fantasy creatures using motion capture.
Throughout your study, you’ll be using our School of Creative Technologies' specialist equipment to create virtual experiences. You’ll also be supported by staff with academic, technical and professional expertise in the field, giving you a friendly environment to express your creativity freely as you develop your abilities.
You’ll graduate with the skills to enter one of the UK’s most rapidly growing industries, or to follow your specialism into postgraduate study. Whatever path you choose, you’ll have the expertise to work with current virtual production practice and the understanding to take on all future opportunities.
Course highlights
Careers and opportunities
After the course, you'll have plenty of career options.
The UK has made itself a powerhouse in virtual production, thanks to investment and the rise of innovative companies here. We're second only to the US in terms of the amount of work on feature films, and figures from the UK Government show we've spent the past two years embracing a fundamental change in process, production, roles, and workflows.
Here in Portsmouth, we're tapped into the companies and career paths in that industry, and our course makes sure you're exposed to the methods and the technical kit used in the sector. You'll graduate with knowledge of the software and systems that are currently in use, and the transferable skills - such as research, reflective practice and collaborative project management - to take on the challenges of the new systems that will update and replace them.
As a graduate, you'll be well placed to break into this growing industry, which is crying out for a skilled workforce. Your knowledge and experience could set you up for roles such as MoCap artist, pre-visualisation artist, virtual production technician, virtual production artist, real-time technician, or real-time artist. If you’ve taken a work placement as part of this course, you’ll have enhanced your career prospects with your contacts and industry experience.
Alternatively, you could progress to a postgraduate degree in a subject related to your specialisations, such as computer animation, extended reality or games technology.
Ongoing careers support
Get experience while you study, with support to find part-time jobs, volunteering opportunities, and work experience.
Towards the end of your degree and for up to five years after graduation, you’ll receive one-to-one support from our Graduate Recruitment Consultancy to help you find your perfect role.
Placement year
Work placements are an excellent way to gain professional experience and further enhance your employment prospects after the course. Your placement can be taken between your second and final years of study, or after your third year.
You can work for a practice, studio or company, or set up and run your own business with other students or on your own. Whichever you choose, you can get support from Creative Careers.
Creative Careers
Our in-faculty Creative Careers team has extensive recruitment experience and knows the creative sector well, making it easier for students to find placements within the creative industries.
They can guide you through every step of the application process, including:
The team will continue to give you support throughout your placement year.
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