Storytelling, interactive design and meeting the needs of a web-based mobile audience are the hallmarks of our New Media course. By creating and combining genres such as film, animation, sequential art, photography, web design, mobile Apps and online magazines you will address the needs of the contemporary and future creative industries in compelling new ways. The course is working with Creative Skillset to ensure that it meets the current and future needs of industry and to give students access to industry leaders during their studies. On completion of their studies students will have gained experience of working in groups on productions, created their own individual projects, networked with industry professionals, had the opportunity to attend film and media festivals, and developed discipline, professionalism and confidence whilst working for external clients. This extensive range of experience, including life skills that are highly valued by employers, will give students a head start in gaining fulfilling employment.
Students will gain a wide range of skills in new media storytelling, with an understanding of the needs of a particular audience and how to work professionally within the creative and cultural industries. They will experience working in a number of genres such as photography, filmmaking, web design, interactive media, mobile media, and user interface graphics and experience, using industry standard software on Apple Macintosh computers. They will also have learned how to pitch an idea, make presentations and work both individually and as part of a team on creative projects. They will work alongside industry professionals and explored options for future careers through specific modules such as Entrepreneurship in Film and Media where they can develop their own business ideas.
The School of Film and Digital Media is committed to ensuring that National Vocational Standards are built into its degree pathways.
Year 1 includes 6 core modules, concentrating on core skills. Year 2 combines 5 core modules and a practical project for a creative business, concentrating on the needs of industry. Year 3 combines 4 core modules and an extended Creative Project, concentrating on the student's career progression. There are also many extra-curricular opportunities to engage in practical new media and filmmaking production work as well as attend industry events and festivals.
- Introduction to Publishing
- Interactive Media
- Digital Film production
- Mobile Publishing: App Design and development
- Entrepreneurship in Film and Media
Additional opportunities are available to students in the form of a year at our partner institution in Kuala Lumpur, the International University of Malaya-Wales. This University has partnered with the University of Wales Trinity Saint David to deliver a range of contemporary media industry focused modules that enable students to move between campuses in their final year of study.
- Brett Aggersberg
- Dr Susan Drake
Many of our students have been successful in gaining employment in the creative and cultural industries both in the UK and overseas, whilst others have enrolled in specialist post-graduate courses in film or gone on to study for research degrees.
- Digital Animation
- Digital Photography
- Multiplatform Publishing
- New Media Strategist
- Film Production
- Creative Media
Industry standard software in a state-of-the-art facility
Creation of a body of production work using a variety of digital media technologies under expert tuition
Explore the creative options for delivering an interactive narrative in a variety of formats, such as filmmaking, animation, photography and/or games
Partner companies include
- The National Trust in Wales
- Wildfowl and Wetlands Trust
- Celtic Media Festival
- Swansea City Football Club- Ladies team
- Bay Studios
- Lab Class
- Cube Interactive
- Carmarthen Bay Film Festival
- Boom Cymru
- BA Film and Visual Culture
- BA Digital Film & Television Production
- BA Creative Computer Games Design
- Diploma in Foundation Studies - Art and Design
Our students have access to a diverse range of equipment and resources, which in most cases are sufficient to complete their programme of study. We provide the basic materials necessary for students to develop their practical work within our extensive workshop and studio facilities. However, it is likely that art and design students will incur some additional costs to extend their investigation of their personal practice. For example, purchasing their own specialised materials and equipment, joining in optional study trips, and printing.