This degree emphasises the programming techniques that form a fundamental part of modern games technology. You will acquire the advanced skills and knowledge needed for game programming roles in the games industry. These include designing and implementing computer systems involving graphics and games technology.
At the heart of this course is a focus on the knowledge and techniques for video game programming. You will also acquire a strong skill set in computer applications, information systems, databases and systems infrastructure, which will ensure your employability across a range of industry roles.
Why choose this course?
This course is accredited by the BCS, The Chartered Institute for IT to Chartered Engineer (CEng) and IT Professional (CITP) status.
You will have an opportunity for a year-long paid work placement with prestigious companies such as GE Consumer Finance and IBM.
You will have access to contact and share ideas with other computer games students throughout the country through our own Computer Society.
This course shares a common first year with BSc (Hons) Computer Science and BSc (Hons) Software Engineering, allowing you the flexibility to review your pathway once you've started studying.
You will have access to superior facilities, equipment and software such as the Source Engine (the technology behind the Half-Life 2 game) and Unreal Engine 3 (the technology behind the Gears of War franchise).
You will develop and design software for our XBox 360s and PS3s and use computer animation.
Our student work can be groundbreaking and innovative, and consistently attracts industry attention.
You will work with our highly regarded academics, who are active in a broad range of research areas, achieving 80% world-leading or internationally-excellent research impact (REF 2014).
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