Our FdA Games Art is designed for those who want a career in the growing games industry. Game artists create the visual elements of an interactive computer game, crafting assets like 2D graphics, 3D characters and environment models, surface textures and user interface components. This course will give you the opportunity to experience a range of techniques and software used in the games industry, while developing specialist skills to support career goals within your chosen art role.
This course is taught at Confetti Institute of Creative Technologies in Nottingham. It is delivered in partnership and fully validated by the School of Art & Design at Nottingham Trent University.
The modules of this course will allow you to form a solid understanding of the role of the artist in the current global games industry.
- Be trained on the latest industry standard software and hardware such as Autodesk suite, Adobe Creative Cloud and games engines such as Unreal and Unity.
- The course includes elements of project management and industry workflow that will enhance your career aspirations.
- Study in IT suites with industry standard software, designed to provide a professional games studio environment.
- Benefit from regular guest lectures and workshops from industry professionals working in both AAA and independent markets.
- Have access to Confetti's annual Industry Week, where previous guests have included Rockstar and Playstation.
- Benefit from our partnership with the National Videogame Arcade.
- Take part in enrichment activities including expo trips and game-jams.
How you're taught
Teaching and learning experiences will include:
- group tutorials
- personal tutorials
- presentations and pitches
- independent learning
- visiting industry professionals.
Assessment is 100% through coursework. You will receive feedback throughout.
Forms of assessment include:
- practical assessments
- portfolio building
- case studies
- lab report
- reflective journals
- formal essay
To progress through the course you must achieve 120 credit points each year. Your final degree mark will be based 100% on your final year work.
In your final year you will exhibit your work as part of Confetti's Degree Show. This event includes all final year students across Confetti's courses and is a great platform for you to showcase your work to key influencers across the creative industries.
- Year 1 coursework (100%).
- Year 2 coursework (100%).
A full-time student on average can expect to spend 1200 hours a year learning which will typically be broken down as follows:
- Year 1 lectures/seminars/workshops (30%), independent study (70%).
- Year 2 lectures/seminars/workshops (28%), independent study (72%).
Careers and employability
Upon successful completion of this course you will have the option to join our top-up courses.
Students who complete the programme can progress to relevant employment, self-employment or to further study. Graduates of this course can apply their expertise in vocational areas such as:
- games artist
- concept artist
- lead artist
- 3D modeller
- character artist
- 2D artist
- technical artist
- texture artist
- UI artist
- environment artist
- storyboard artist
- games designer
- graphic designer for games.
Connecting with industry
Industry professionals visit the course to guest lecture and share their experiences. You will also attend workshops from industry professionals working in art roles for both AAA and independent markets, giving you the opportunity to make contacts and build your portfolio and CV.
You'll also take part in Confetti's Industry Week where you'll meet a range of professionals - previous guests include Rockstar and Playstation. Confetti partners with the National Videogame Arcade, giving our students unparalleled access to games industry professionals, as well as opportunities to network and showcase their projects.
Work placement and internship opportunities
One of the features of this course is the strong opportunity for work-based learning that is embedded into the curriculum.
You will be provided with the opportunity to work in partnership with local, national and sometimes international games developers and related creative media industries. Current and on-going industry links via Confetti and module leaders will provide ample opportunities for a regular guest speaker programme from a variety of organisation within the games industry.
This course is taught at Confetti Institute of Creative Technologies in their dedicated HE Centre and studio facilities.
Facilities and equipment include:
- fully equipped IT suites;
- games engines including Unreal and Unity;
- Adobe Creative Cloud including Photoshop;
- Autodesk Suite including 3DS Max, Maya and Mudbox;
- graphics tablets; and
- games consoles.