The award | How you will study | Study duration | Course start | Domestic course fees | International course fees |
---|---|---|---|---|---|
MSc | Full-time | 12 months | find out | find out | find out |
This course is one of the first of its kind in the UK and has a graduate employment rate of 97%. It prepares you for careers as software architects, project managers or software developers. You may also operate as a software consultant or do further research.
In collaboration with a number of high profile industrial leaders and computer game innovators, we have created an advanced course producing graduates with the potential to become future leaders in the global computer games industry.
The course is for honours graduates in computing science or a discipline with significant computing and/or mathematical content, such as computing, information systems, mathematics, engineering, systems engineering or physics.
You will benefit from:
Newcastle has a first class record of research related to the development of computer game technologies and 97% of our graduates are in employment following graduation. Our graduates have gone on to work as programmers for a wide range of companies including:
The staff delivering this course have international reputations for their contributions to the fields of online gaming, graphics and simulation, artificial intelligence, programming and human computer interaction.
You will be encouraged to play a full part in the life of the School, participating in seminars delivered by distinguished external speakers. The experienced and helpful staff at Newcastle will be happy to offer support with all aspects of your course from admissions to graduation and developing your career beyond.
Delivery
The course is available over one year full time, leading to an MSc award. We will equip you with the skills and knowledge required to develop computer game software. We will also provide an international perspective on advancements in computer game development.
There are three phases in the course. Phase one (60 credits) consists of 20 hours per week of lectures. We will introduce core knowledge and skills through modules in:
You will also undertake a substantial amount of supervised and unsupervised practical work.
During phase two (30 credits), we emphasise the practice of computer game development through modules in:
Phase three (90 credits) is the individual system development or research project.
Project work
The course culminates in a Project and Dissertation in Computer Game Engineering. This five month project gives you a real opportunity to develop your knowledge and skills. You will also gain work experience in a research or development team. You can carry out your project in:
You will enjoy one-to-one supervision from an experienced member of staff. You will also be supported by supervision from industry partners as required. For your project you may collaborate with developers in the game industry who make up the course's industrial advisory board.
Placements
Members of our industry advisory group help to ensure that the course is relevant to the needs of business and industry today. You will have a unique opportunity to complete work placement with our industrial partners as part of your individual project.
Previous students have found placements with organisations including:
Accreditation
We have a policy of seeking British Computer Society (BCS) accreditation for all of our degrees, so you can be assured that you will graduate with a degree that meets the standards set out by the IT industry. Studying a BCS-accredited degree provides the foundation for professional membership of the BCS on graduation and is the first step to becoming a chartered IT professional.
Our Computer Game Engineering MSc has Creative Skillset Accreditation as well as being officially recognised as a NVidia CUDA Training Center.
The School of Computing Science at Newcastle University is an accredited and a recognised Partner in the Network of Teaching Excellence in Computer Science.
Facilities
You will have dedicated computing facilities in the School of Computing Science. You will have access to the latest tools for system analysis and development, as well as an allocated PC and desk space in a project lab. For certain projects, special facilities for networking can be set up as required.
We will provide you with an Alienware high end PC and dual monitors. We also have Sony and NVidia development kits as well as other specialist equipment such as Kinect and Oculus Rift.
The School of Computing is based in the £58million Urban Sciences Building, a flagship development located on the £350m Newcastle helix regeneration site in the heart of Newcastle.
See our course fees and funding webpage - https://www.ncl.ac.uk/postgraduate/degrees/5152f/#fees-and-funding
A 2:1 honours degree, or international equivalent, in computing science or a discipline with significant computing and/or mathematical content, such as:
International Students
Direct Entry : IELTS 6.5 overall (with a minimum of 5.5 in all sub-skills)
If you have lower English Language scores, you may be accepted onto a pre-sessional English course.
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