Experience the core roles and learn the technology skills required for a graduate career in Games Technology. This course has been designed to be responsive to the needs of the global games industry and as a result you will be taught the current relevant skills required by employers. The use of the latest hardware, software and technology and the introduction of current industry standard practices and work flow is at the forefront of delivery.
This course is taught at Confetti Institute of Creative Technologies in Nottingham. It is delivered in partnership and fully validated by the School of Art & Design at Nottingham Trent University.
The modules of this course will allow you to form a solid understanding of the role of the artist in the current global games industry.
- Learning industry standard games software including Games Engines and 3D packages.
- Create your own original playable levels for your portfolio.
- IT suites with industry standard software, designed to provide you with a professional games studio environment.
- Previous Confetti Games Technology students now employed in the games industry.
- Access to Confetti's annual Industry Week. Previous guests include Rockstar and Playstation.
- Work based learning opportunities including testing of commercial games.
- Regular guest lecture and workshops from industry professional working in both AAA and independent markets.
- Partnership with National Videogame Arcade.
- Enrichment activities including expo trips and gamesjams.
How you're taught
Teaching and learning experiences will include:
- group tutorials;
- personal tutorials;
- presentations and pitches;
- independent learning; and
- visiting industry professionals.
Forms of assessment include:
- practical assessments;
- portfolio building;
- case studies;
- lab report;
- reflective journals;
- formal essay; and
To progress through the course you must achieve 120 credit points each year. Your final degree mark will be based 100% on your final year work.
In your final year you will exhibit your work as part of Confetti's Degree Show. This event includes all final year students across Confetti's courses and is a great platform for you to showcase your work to key influencers across the creative industries.
- Year 1 coursework (64%), written (8%) and practical (28%).
- Year 2 coursework (100%).
A full-time student on average can expect to spend 1200 hours a year learning which will typically be broken down as follows:
- Year 1 lectures/seminars/workshops (29%), independent study (71%).
- Year 2 lectures/seminars/workshops (27%), independent study (73%).
Careers and employability
Upon successful completion, you will have the option to progress to Confetti's BSc (Hons) Games Production (a one year top-up) to further your studies and gain a full BSc qualification.
You'll be prepared for a range of careers, including games engine programmer, technical artist, 3D modeller, game designer, nimator, level designer, QA tester and producer.
Connecting with industry
Industry professionals visit the course to guest lecture and share their experiences. You will also attend workshops from industry professionals working in art roles for both AAA and independent markets, giving you the opportunity to make contacts and build your portfolio and CV.
You'll also take part in Confetti's Industry Week where you'll meet a range of professionals - previous guests include Rockstar and Playstation. Confetti partners with the National Videogame Arcade, giving our students unparalleled access to games industry professionals, as well as opportunities to network and showcase their projects.
Work placement and internship opportunities
One of the features of this course is the strong opportunity for work-based learning that is embedded into the curriculum.
You will be provided with the opportunity to work in partnership with local, national and sometimes international games developers and related creative media industries. Current and on-going industry links via Confetti and module leaders will provide ample opportunities for a regular guest speaker programme from a variety of organisation within the games industry.
This course is taught at Confetti Institute of Creative Technologies in their dedicated HE Centre and studio facilities.
Facilities and equipment include:
- fully equipped IT suites;
- games engines including Unreal and Unity;
- Adobe Creative Cloud including Photoshop;
- Autodesk Suite including 3DS Max, Maya and Mudbox;
- graphics tablets; and
- games consoles.