Computer Science with High Performance Graphics and Games Engineering (BSc)

University of Leeds the United Kingdom

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The award

How long you will study
4 Years

Domestic course fees
GBP 9250 per year

How you will study

Course starts

International course fees
GBP 20500 per year

All study options

About Computer Science with High Performance Graphics and Games Engineering at University of Leeds

By studying this course you'll be well placed to join one of the most performance-driven applications of computer science - the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

Developed in collaboration with a prestigious steering group from industry, this course focuses on computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.

You'll gain proficiency in low-level programming (C++, Graphic and Compute shaders), a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games including geometric models, animation and simulation, and advanced methods for visual realism.

This course is a four-year degree. If you choose to finish after three years, you will graduate with a BSc in Computer Science.

Designed to meet the needs of industry

You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:

- Barog Game Labs
- Double Eleven
- Epic Games
- Team 17
- Sumo Digital
- Weaseltron.

Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You'll also have the opportunity to engage directly with the games industry, through:

- co-curricula industry lectures
- visits to games development companies
- attending UK games events.

We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.

You'll have access to laboratories equipped with high-end unix workstations with dual monitors and platforms for teaching mobile computing (Android/iOS devices), and robotics.

During your fourth year, you'll use workstations running DirectX12 as games development platforms and have access to other specialist hardware including Oculus Rift headsets for experimenting with VR. For learning games engine design and exploring new rendering techniques, you'll with the source code of a leading game engine, Epic's 'Unreal Engine 4'.


The first three years of the course (Computer Science BSc) is accredited by the British Computer Society (BCS). Accreditation is the assurance that a university course meets the quality standards established by the profession for which it prepares its students. An accredited computer science course must meet the quality standards set by the BCS. Completing this degree course fulfils the academic requirements associated with becoming a member of the BCS. By completing our MEng, BSc degree course you will have exemption from the Engineering Council professional examinations, the first step towards becoming a chartered engineer.

  • Course content

    Interested in graphics? Our course provides unparalleled opportunity to study graphics in depth, with more modules on advanced graphics and graphics programming than any other institution in the Russell Group.

    Our Computer Science courses all share a common first year, which focuses on the fundamentals of programming and the mathematical principles that underpin computer science.

    Year 2 allows you to deepen and broaden your knowledge of computer science, with core modules introducing you to topics such as artificial intelligence and developing your understanding of algorithms and operating systems.

    You'll build on this in Year 3, when you'll have far greater choice in your optional modules and undertake a significant research project on a topic relevant to the gaming and graphics course.

    In Year 4, a series of compulsory modules will develop your knowledge and skills in computer graphics and high-performance programming. By the end of this course, your technical skills - as demanded by the industry - will be second to none in the following areas:

    Want to find out more about what your modules?
    Take a look at our High-Performance Graphics and Games Engineering module descriptions.

    Every year of the course gives you hands-on experience of project work. This gives you the opportunity to explore your subject further as well as developing valuable skills in problem solving, communication and teamwork.

    Find out more about our Projects

    You'll study computing ethics as part of your course. This is taught using real life case studies, with input from specialist ethicists as well as your tutors and lecturers. The team responsible for the ethics taught in computing has produced educational material used to stimulate debate in class about topics such as ethical hacking, open source software, and use of personal data.

    Not only will this enhance your reasoning and decision making skills which are crucial to employers, but it will help you identify and respond effectively to ethical dilemmas that you will encounter in your professional life in the IT industry.

    Course structure

    These are typical modules/components studied and may change from time to time. Read more in our Terms and conditions.

    Year 1

    Compulsory modules

    • Entry requirements, fees and applying

      Entry requirements

      A-level: AAA including Mathematics or Computing. Grade B or above in GCSE Mathematics is required if no Mathematics A-level is taken.

      Where an A-Level Science subject is taken, we require a pass in the practical science element, alongside the achievement of the A-Level at the stated grade.

      Excludes A-Level General Studies or Critical Thinking.

      GCSE: English Language at grade C or above, or an appropriate English language qualification.

      • Career opportunities

        There is a shortage of highly skilled graduates in this field, so once you've completed this course it's highly likely that you will be in demand. You'll be well placed to join the multi-billion pound global games industry, in positions such as a software developer, technology leader for graphics and rendering or a games development leader or a technical director. You'll be expected to progress rapidly into leadership roles, becoming the 'go to' person for expertise in graphics technologies.

        Outside the games industry,the programming skills you develop during this course would allow you to secure a position in other performance-driven industries, for example embedded systems. Your computer graphics expertise could lead to opportunities in the animation and visual production industries.

        Read our alumni profiles to find out more about where our BSc Computer Science students are working now.

        Careers support

        You'll have access to our dedicated Employability team, located centrally in our Employability Suite, who will provide you with specialist face-to-face support and advice to help you find relevant work experience, internships and year-in-industry placements, as well as graduate positions.

        You'll benefit from timetabled employability sessions, ongoing support during internships and placements, and presentations and workshops delivered by employers. The team also works closely with the University's Careers Centre, which is one of the largest in the country.

        Find out more about careers support and employability

      • Study abroad and work placements

        Study abroad

        On this course you have the opportunity to apply to spend time abroad, usually as an extra academic year. The University has partnerships with more than 400 universities worldwide and popular destinations for our students include Europe, the USA, Canada, Australia, New Zealand, Singapore, Hong Kong, South Africa and Latin America. 

        Find out more at the Study Abroad website.

        With the help and support of our faculty Employability Team, you can choose to undertake a placement at one of the 100+ companies that we work with. If you decide to undertake a placement year, this will extend your degree by 12 months and on successful completion, you will be awarded the 'industrial' variant in your degree title to demonstrate your unique expertise to future employers.

        Find out more about work placements

      • Related courses

        Music, Multimedia and Electronics BSc
        Electronics and Computer Engineering MEng, BEng
        Applied Computer Science MEng, BSc
        Computer Science with Artificial Intelligence MEng, BSc

Study options for this course

  • The award How you will study How long you will study Course starts Domestic course fees International course fees
  • The awardBScHow you will studyFull-timeHow long you will study4 years
    Course startsSeptemberDomestic course feesGBP 9250 per yearInternational course feesGBP 20500 per year

Entry requirements for this course

Contact University of Leeds to find course entry requirements.

Don't meet the entry requirements?

Consider a Foundation or Pathway course at University of Leeds to prepare for your chosen course:

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