The Computer Animation Master's programme at Kent is oriented towards current industrial needs, technology and practice. It is designed to be a direct route into this high-profile, modern and creative industry, and has been developed jointly by the School and our industrial partner Framestore CFC.
Develop your knowledge and understanding of the animation process, software tools, techniques and packages, and the technical aspects of working in a professional animation environment. The MSc programme offers invaluable experience of working to professional briefs and under expert supervision of professional animators to prepare you for a career in industry.
Competition is fierce in animation and visual effects and success depends on your concentration levels, constant practise and ability to grasp the essence and modern techniques of animation. Successful former students are now working in animation and animation layout roles for companies such as Sony Games and Framestore CFC on major titles in games, television and film.
About the School of Engineering and Digital Arts
The School of Engineering and Digital Arts successfully combines modern engineering and technology with the exciting field of digital media. The School, which was established over 40 years ago, has developed a top-quality teaching and research base, receiving excellent ratings in both research and teaching assessments.
The School undertakes high-quality research that has had significant national and international impact, and our spread of expertise allows us to respond rapidly to new developments. Our 30 academic staff and over 130 postgraduate students and research staff provide an ideal focus to effectively support a high level of research activity. We have a thriving student population studying for postgraduate degrees in a friendly, supportive teaching and research environment.
We have research funding from the Research Councils UK, European research programmes, a number of industrial and commercial companies and government agencies including the Ministry of Defence. Our Electronic Systems Design Centre and Digital Media Hub provide training and consultancy for a wide range of companies. Many of our research projects are collaborative, and we have well-developed links with institutions worldwide.
In the Research Excellence Framework (REF) 2014, research by the School of Engineering and Digital Arts was ranked 21st in the UK for research intensity.
An impressive 98% of our research was judged to be of international quality and the School's environment was judged to be conducive to supporting the development of research of international excellence.
We have developed the programme with a number of industrial organisations, which means that successful students will be in a strong position to build a long-term career in this important discipline.
The School of Engineering and Digital Arts has an excellent record of student employability. We are committed to enhancing the employability of all our students, to equip you with the skills and knowledge to succeed in a competitive, fast-moving, knowledge-based economy.
Graduates who can show that they have developed transferable skills and valuable experience are better prepared to start their careers and are more attractive to potential employers. Within the School of Engineering and Digital Arts, you develop the skills and capabilities that employers seek. These include problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.
Building on Kent's success as the region's leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.
The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.
The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.
- Social and Affective Computing
- Assistive Robotics and Human-Robot Interaction
- Brain-Computer Interfaces
- Mobile, Ubiquitous and Pervasive Computing
- Sensor Networks and Data Analytics
- Biometric and Forensic Technologies
Behaviour Models for Security
- Distributed Systems Security (Cloud Computing, Internet of Things)
- Advanced Pattern Recognition (medical imaging, document and handwriting recognition, animal biometrics)
- Computer Animation, Game Design and Game Technologies
- Virtual and Augmented Reality
- Digital Arts, Virtual Narratives.
Computer Animation - MSc at Canterbury:UK/EUOverseasFull-time£7490£16480 The 2017/18 annual tuition fees for this programme are:
The 2017/18 annual tuition fees for this programme are:
For students continuing on this programme fees will increase year on year by no more than RPI + 3% in each academic year of study except where regulated.*
The University will assess your fee status as part of the application process. If you are uncertain about your fee status you may wish to seek advice from UKCISA before applying.
General additional costs
Find out more about accommodation and living costs, plus general additional costs that you may pay when studying at Kent.
Search our scholarships finder for possible funding opportunities. You may find it helpful to look at both:
- University and external funds
- Scholarships specific to the academic school delivering this programme