Digital Design with a Year in Industry (BSc (Hons))

the United Kingdom

For more information about Digital Design with a Year in Industry at University of Kent, please visit the webpage using the button above.

The award
BSc (Hons)

How long you will study
4 Years

Domestic course fees
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How you will study
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About Digital Design with a Year in Industry at University of Kent

On our Digital Design degree, you take a practical and theoretical approach to design. You will develop the technical skills you need to showcase your creativity. Using the latest technology, you can work with a broad range of design assets and immersive technologies including audio, still and moving image, 3D, and interactive interfaces, to create new experiences for audiences, setting yourself up for an exciting and fulfilling career in the creative industries. Teaching in the School of Engineering has been rated as excellent. It is taught by a team of experts and industry professionals in the areas of 3D production, online design immersive experiences and interactive applications, and human-computer interaction. Most modules consist of a mixture of lectures, seminars, practical workshops and computer sessions. All modules are continuously assessed. Our degree programme In your first year, you are given a broad grounding in digital design, including content creation, 3D design, virtual environments, and design thinking. In the following years, you go on to explore 3D production and simulation, online design, virtual and mixed realities, and interactive environments. You also complete a final-year project based on your own interests. This could be an interactive or immersive experience, 3D project, or web-based application. We often also have a range of briefs for projects students can undertake in association with an industrial partner. Year in industry Your year in industry takes place between your second and final years. You can apply to companies offering either design or technology-oriented placements, depending on your own interests. As well as gaining invaluable workplace experience, you also have the chance to evaluate a particular career path, and, if your placement goes well, you may be offered a job by that employer after graduation. You can also take this course as a three-year degree without a year in industry. For details, see Digital Design. Year abroad it is possible to take this programme with a Year abroad.  For details, see Digital Design a Year Abroad.  Student work  Four final-year students from the School of Engineering worked with the BBC to produce a five-minute animation documenting mental health treatment as part of Mental Health Awareness Week. It tells the story of Sophie, who suffers from Borderline Personality Disorder, and details her experiences with mental health services in the UK.  In May 2018, the animation won a BBC Ruby Award.  The Ruby Awards celebrate outstanding programming from across the country and span a range of categories from news coverage and best programme to awards for individual journalists. Find out more: Students work with BBC to produce animation for Mental Health Awareness Week Video by Kent students on mental health failings leads to NHS apology Study resources You have access to industry standard equipment, such as 4 high-end computer suites Engineering laboratoryProduction studio (including photography, video and green screen facilities) VR suite Makerspace Large teaching and design studio Nikon and Canon DSLRs 3D printers. Extra Activities There are a number of student-led societies at Kent which you may want to join. These include UKC Digital MediaTinkerSoc – Kent’s Maker Society  Women in STEM Professional networks We have close links with those working in the creative industries and have worked with industry practitioners including: the BBC Warner Bros. Disney the Moving Picture Company (MPC) BAFTA award-winning filmmakers.

Most modules consist of a mix of lectures, seminars, practical work, computer sessions and private study. The workstations in our computer suites are equipped with current industry-standard software.

All modules contain design and project work, and are continuously assessed. The specialist project at Stage 3 is assessed by a written report, poster, a critique and, of course, the outcome of the project itself. Both Stage 2 and 3 marks count towards your degree result.

The industrial placement year is assessed by a written report, poster, and industrial assessment that together count as 10% of your overall degree result.

The year abroad is assessed on a pass or fail basis.

Our students have 24-hour access to our extensive air-conditioned computer suites and are able to take advantage of a dedicated production studio, with green-screen, VR suite and makerspace.

Knowledge and understanding

You gain knowledge and understanding of:

  • the audio, visual and verbal conventions through which sounds, images and words take meaning
  • fundamental concepts of IT and software engineering
  • the creative processes involved in visual design
  • the contextual, historical and conceptual dimensions of the discipline
  • audio and video technology
  • the multimedia authoring process
  • fundamentals of 3D modelling and animation
  • key production processes and professional practices relevant to the design industry
  • the legal, ethical and regulatory frameworks which affect the development of multimedia applications
  • the role of technology in terms of mixed media production, access and use
  • aspects of the core subject areas from the perspective of a commercial or industrial organisation.

Intellectual Skills

You develop the following intellectutal skills:

  • examining multimedia applications critically with appropriate reference to their social and cultural contexts and diversity of contemporary society
  • awareness that technologies are rapidly changing and that you should expect to update your knowledge throughout your working life
  • awareness of the objectives, constraints and conditions of a commercial environment, including financial and time constraints
  • designing and developing software-based on an analysis of system requirements
  • researching and integrating information and data from a variety of sources for essays, projects and multimedia applications
  • analysis of a problem and development of a solution based on technical, aesthetic and economic factors
  • consideration and evaluatation of your own work in a reflexive manner with reference to academic and professional issues
  • analysis, interpretation and exercising critical judgement in the understanding and evaluation of multimedia applications
  • applying some of the intellectual skills specified for the course from the perspective of a commercial or industrial organization.

Subject-specific skills

You develop the following subject-specific skills:

Transferable skills

You develop the following transferable skills:

The course aims to:

Study options for this course

  • The award How you will study How long you will study Course starts Domestic course fees International course fees
  • The awardBSc (Hons)How you will study find outHow long you will study4 years
    Course startsSeptemberDomestic course fees find outInternational course fees find out

Notes about fees for this course

Full Time UK/EU: TBC EUR | Full Time Overseas: TBC EUR

Entry requirements

Contact University of Kent to find course entry requirements.

Don't meet the entry requirements?

Consider a Foundation or Pathway course at University of Kent to prepare for your chosen course:

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    Inspirational teaching - Patrique Tanque from Brazil is studying for a BSc in Forensic Chemistry.

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    “Professor Yong Yan has helped me to become a better researcher. I am inspired by his novel ideas and constructive suggestions. Under his supervision, my confidence has grown through such milestones as my first set of experiments, writing my first research paper and attending my first conference.”

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