Creative individuals who are talented in originating ideas and developing those of others are central to everything we watch, hear and enjoy in the world today.
Multi-media and cross-media developments have opened up exciting career opportunities for talented graduates.
This degree will provide you with the transferable skills to capitalise on exciting new employment opportunities in this rapidly changing industry.
It will hone your creativity and technical skills, while also developing your ability to manage people and projects, enabling you to work in organisational, production and management roles at any level across the creative industries.
Why should I choose this programme?
The creative industries are changing rapidly. As new platforms and delivery modes develop and converge, creative practitioners and entrepreneurs need to be able to manage ideas and projects with innovation and originality.
This degree will provide you with the broad training necessary to work at any level in the creative industries, across both creative and decision-making management roles.
Key skills, aims and objectives
- The ability to take a creative idea from conception through to production
- The ability to innovate, design and develop a range of creative projects
- Creative cooperation skills
- The ability to supervise, guide and inspire creative groups
- People management, mediation and interpersonal skills
- An understanding of how the law works in the creative industries
- The ability to market and promote your own projects and those of others
- Business and entrepreneurial skills
- The ability to assess creative projects and opportunities
- An understanding of negotiation and contract management
Job opportunities in the creative industries* for those possessing the right skills, and with the right training, run into thousands and are more varied than in any other employment sector.
Each of these areas has diverse roles within it, to suit all kinds of creative minds and skill sets.
* The creative industries include advertising; architecture; arts and antique markets; craft; design; fashion; film; video and photography; software; computer games and electronic publishing; music and the visual and performing arts; publishing, and television and radio.