This course focuses on the practical and theoretical disciplines and processes within the field of games technology and provides you with the industry-standard software and technology skills necessary to forge a career in the games industry.
This degree enables you to develop a fundamental understanding of the core areas of games production including the generation of games design ideas, the production of games assets and the creation of playable games using industry-standard software and hardware technologies. You'll develop experience of using industry-standard software, study workflow methods and the working practices required in the creation of a games product.
You'll complete a range of projects to help you understand the theoretical aspects of the games industry and the wider creative industries ensuring that you understand the job role requirements and legal and economic frameworks that you must work within. You'll receive seminars, talks and live briefs from professionals currently working within the games industry, equipping you with the skills to become autonomous, self-directed industry professionals.
How you're taught
You'll be introduced to a range of software and pipeline processes within the modern games technology industries. This will allow you to form a solid understanding of industry roles which in turn will lead you to specialise within your chosen games technology field. The modern global games industry is built on the use of the latest hardware, software and technology and the introduction of current industry-standard practices and workflow will be at the forefront of delivery. The course aims to be responsive to the needs of both the UK and global games industry and provide students with the current relevant skills required by both Indie and AAA employers.
You'll learn through a range of conventional classes including IT lab sessions, workshop sessions, lectures, seminars, and tutorials. You'll also have the opportunity to engage in unique opportunities that are designed to develop your personal and employability skills. These include working as a team, independent learning, visiting industry professionals, working on live briefs, testing games and going on a range of enrichment field trips.
In your final year you will exhibit your work as part of Confetti's Degree Show. This event includes all final year students across Confetti's courses and is a great platform for you to showcase your work to key influencers across the creative industries.
Careers and employability
Typical job roles in industry might include:
- Games tester
- Lead QA
- 3D environment artist
- 2D artist
- Games designer
- Games programmer
Our graduates have gone onto employment with notable games companies, such as Rockstar Games, Ubisoft BlueByte, Codemasters, Sumo Digital, Quantic Dream, Riot Games and more.
This course is taught at Confetti Institute of Creative Technologies in their dedicated HE Centre and studio facilities.
Facilities and equipment include:
- Industry Spec Workstation PC's
- Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya Mudbox), Adobe Creative Suite, Zbrush, Quixel 2.0
- Wacom Cintiq 13HD Touch Tablets
- Foley Recording Room
- Audio Production and Recording Equipment
- Games Consoles