The MSc in Creative Technologies enables you to explore the boundaries of creative technologies and gain a deeper understanding of these by researching into the technological and scientific capabilities of both hardware and software and the impact it has on the creation of industry-standard technology products. You will be expected to research the global issues related to the use of creative technologies and investigate current factors such as migration of content across different networks and platforms, emerging interactive technologies within Audio/Video (including VR) and the convergence of fields and disciplines within multiple creative industries.
This course is taught at Confetti Institute of Creative Technologies in Nottingham. It is delivered in partnership and fully validated by the School of Art & Design at Nottingham Trent University.
Why choose this course?
- Critically evaluate current debates at the forefront of the creative industries
- Undertake comprehensive research and enquiry to advance new knowledge in the field of creative technology
- Explore and evaluate the role of new and emerging creative technologies in relation to convergence, production and distribution from a domestic and international perspective
- Critically reflect on professional and ethical standards within the creative industries relevant to manufacturing, production, IP and sustainability
- Self-direct experiments with regards to scientific principles and apply findings to your work
- Systematically design and propose original and imaginative content for the creative industry marketplace
- Develop and realise innovative creative technology products within your area of focus and critically reflect on user experience
- Demonstrate leadership and autonomy in tackling and solving problems when working on creative technology products
- Manage your professional development by appraising and defining personal objectives in line with your career aspirations
How you're taught
As a postgraduate student you will be taught through seminars, group discussions, workshops and both group and individual tutorials with your supervisor and the wider course team. You will be taught by lecturers who are experts in the field of creative technologies and by guest industry practitioners.
The following teaching and learning methods are used within the course:
- Research Workshops – a series of tutor-led workshops that aim to introduce you to the research processes, industry practices, current debates, issues and theories associated with the creative industries.
- Group Tutorials – working with your tutor, industry contacts and your peers you will further explore and extend your understanding of the subject. Group tutorials will give you the opportunity to negotiate your research ideas, receive feedback on your work in progress and to support you in managing your project and meeting milestones effectively. You will be expected to record, reflect on and use this feedback and your own insights.
- Individual Tutorials – regular tutorials will allow you to discuss your development on the course alongside specific discussion with your project supervisor
- Professional Journals – throughout the course, you will complete a reflective record of your learning and professional development of your research project which follows industry processes of research, development and production
- Technical Portfolios – in each module you will be supported in producing a portfolio of work demonstrating the development of your research project.
- Technology and IT Skills Workshops – you will work individually and in small groups to apply your subject knowledge provided to real-life industry situations. These may take place in IT suites, TV studios, recording studios or workshop spaces.
Coursework is based on establishing your own focused question and then developing a project that aims at challenging conventions in the use of creative technologies. This project should be a 'live' project negotiated with a tutor and industry practitioner that reflects real-life, audience facing, creative technology challenges. You will produce your own project plan, identifying how you wish to use creative technologies in developing your own practice, ultimately impacting your potential career in the creative industries.
Careers and employability
Potential job roles could include:
- 3D Animation Programmer
- Visual Effects Producer
- Audio Visual System Designer
- Software engineer
- VR simulations developer
- Games developer
- Application designer or developer
- Digital platforms engineer
- Social and locative media engineer
- Camera assistant
- Edit Assistant
- Lighting assistant
- Production assistant
- Post house technical support
- Rental house support
- Camera / Lighting technician
As a student on Confetti's postgraduate courses, you'll be based in the Antenna Media Centre in Nottingham's Creative Quarter. This will provide you with a unique learning experience where your studies will take place directly within a commercial, creative environment alongside professional creative businesses. This location will allow you to be immersed within the most beneficial environment to research your chosen area of focus in the field of Creative Technologies.
- Boots Library, City Campus
- Byron, City Campus Student's Union
- City IT facilities
- The Hive