This degree emphasises the programming techniques that form a fundamental part of modern games technology. You will acquire the advanced skills and knowledge needed for game programming roles in the games industry. These include designing and implementing computer systems involving graphics and games technology.
At the heart of this course is a focus on the knowledge and techniques for video game programming. You will also acquire a strong skill set in computer applications, information systems, databases and systems infrastructure, which will ensure your employability across a range of industry roles.
Why choose this course?
- This course is accredited by the BCS, The Chartered Institute for IT to Chartered Engineer (CEng) and IT Professional (CITP) status.
- You will have an opportunity for a year-long paid work placement with prestigious companies such as GE Consumer Finance and IBM.
- You will have access to contact and share ideas with other computer games students throughout the country through our own Computer Society.
- This course shares a common first year with BSc (Hons) Computer Science and BSc (Hons) Software Engineering, allowing you the flexibility to review your pathway once you've started studying.
- You will have access to superior facilities, equipment and software such as the Source Engine (the technology behind the Half-Life 2 game) and Unreal Engine 3 (the technology behind the Gears of War franchise).
- You will develop and design software for our XBox 360s and PS3s and use computer animation.
- Our student work can be groundbreaking and innovative, and consistently attracts industry attention.
- You will work with our highly regarded academics, who are active in a broad range of research areas, achieving 80% world-leading or internationally-excellent research impact (REF 2014).
You may also be interested in:
- BSc (Hons) Computer Science
- BSc (Hons) Software Engineering
- BSc (Hons) Computer Systems (Networks)
- BSc (Hons) Computer Systems (Forensic and Security)
- BSc (Hons) Digital Media Technology
- BSc (Hons) Information and Communications Technology
- BSc (Hons) Information Systems
- BSc (Hons) Computing
- MComp (Hons) Computer Science
- MComp (Hons) Computer Systems Engineering
What our students say
"My greatest achievement at NTU was forming the company NerfGames LTD. This was accomplished by splitting my final year over two years and completing my placement at the same time. We now have three complete titles, and as a result guaranteed ourselves a strong avenue into the games industry."
Steven Batchelor-Manning, (Hons) Computer Science (Games Technology)
What you'll study
You will learn core skills concerning the production of computer programmes and applications, as well as specialist knowledge in areas such as:
- games development
- 3D games design
- virtual reality.
All of the courses within the Computer Science cluster share a common first year. This will provide you with the flexibility to review your pathway once you have started studying. At the end of year one, you can choose to transfer to BSc (Hons) Software Engineering or BSc (Hons) Computer Science.
What's included in the course fees?
Your course fees cover all the facilities and support you need to succeed. This includes the following:
- You will have access to extensive computing facilities, some available 24 hours a day and including technician support.
- You will have dedicated online storage to support backup of work.
- You will have access to Microsoft Academic Alliance membership, which gives you free copies of all Microsoft developer software including operating systems, Visio and Project.
- As one of our students, you will be able to join the Oracle Academic Initiative as an individual member and get free database software.
- Students are able to register for a free personal copy of 3D Studio Max.
- Extensive equipment is available to loan for coursework and project work. For example, you can borrow cameras and phones.
- Most major software is available across the campus machines, including Adobe Master Collection Suite.
Who will teach me?
Computing and Technology comprises 35 full-time academic teaching staff. We and our students have excellent support from our four dedicated technicians. We are very proud to have achieved 80% world-leading or internationally-excellent research impact (REF 2014).
We have a rich mix of knowledge ranging from software development for different types of system through to hardware aspects such as networking. This involves many uses of computing and considers all aspects, including security and management. Our knowledge is built up and maintained through our wealth of industrial experience, our industrial links and our research activity. These are the ingredients for ensuring the relevance and vitality of your course.
Much of our research is internationally recognised, particularly in the areas of Games for Learning and in Security. For example, Professor David Brown leads several projects, funded by the European Union, in games and assistive technology while Professor Paul Evans' innovative developments in security are supported by USA Dept of Homeland Security.
We engage fully in our subject area and this engagement feeds directly and indirectly into our teaching. Other examples of our activity are:
- developing patents (for example, in voice signal processing)
- involvement in the GameCity Festival
- organising conferences on Interactive Technology and Games and on Intelligent Environments
- working with local companies on funded projects e.g. enhancing the capability of the Press Association to search their image database
- publishing novel findings in research publications on for example financial prediction, mobile communications, detection of human behaviour patterns.
Visit our academic team pages to find out more about our approach to teaching, our partners and research interests.
For information on international student support or to see our academic terms times please visit our international student pages.
Learn a new language
Alongside your study you also have the opportunity to learn a new language. The University Language Programme (ULP) is available to all students and gives you the option of learning a totally new language or improving the skills you already have.
Learning a new language can:
- enhance your communication skills
- enrich your experience when travelling abroad
- boost your career prospects.
Find out more about the ULP.
Foundations of Computing and Technology
This module has several strands including programming and technical aspects that introduce you to the fundamentals of writing computer programs, as well as numeracy and website development.
Computer Science Programming
Learn about programming languages relevant to software with industrial scale, reliability and performance characteristics.
Computer Technology and Mathematics
Understand how a computer works, look at issues arising from the hardware architecture and extend your mathematical knowledge and ability.
Systems Analysis and Design (SAD) with Professional Development
Introducing you to the fundamental principles of SAD, this module gives you a working knowledge of key systems development methodologies, techniques and tools.
Applied Mathematics and Graphics
This module provides you with a range of mathematical skills necessary for the implementation of computer systems which interact with or model the physical world.
Introduces you to specific games development technologies. It builds on object-oriented development skills and key programming concepts at work in current gaming technology.
Practical Project Management and Professional Development
Continued professional development and lifelong learning are important to your future career. Through this module you'll improve your time and project management skills, presentations and report writing. This module also includes detailed guidance about the development of your CV and provides experience of selection assessments for industrial placement / graduate employment positions.
Software Design and Implementation
Equips you with the knowledge and skills in software development techniques to support the development of robust, secure, maintainable and portable software systems.
Learn about operating systems theory, network solutions, design and implementation and how computer systems can be connected to form large complex distributed systems.
3D Design for Games
Design and develop 3D environments and characters for computer game systems.
You have the option to undertake a one year work placements in industry. On successful completion you will gain an additional award - the Placement Diploma in Professional Practice.
Investigate problems in computing, implement solutions, critically evaluate and reflect on your work, and develop your abilities to communicate, self-organise and manage.
Graphics for Games and Dynamic Modelling
Learn the fundamental principles of advanced 3D rendering and physical simulation and gain an appreciation of