This course is aimed at students who want to develop a comprehensive understanding of the factors which shape the games industry and the techniques and principles used in the design of games, while at the same time gaining a broader understanding of film, television and screen-based media.Entry RequirementsUCAS Tariff - 300 points, from:GCE A and AS-level Tariff points typically from 3 A-levels together with either 1 AS-level or Extended Project Qualification (typical offer BCC/BBC, plus a C in either an AS or EPQ). General Studies/Critical Thinking accepted.Irish Tariff points from 5 subjects.Scottish Tariff points from 3 Advanced Highers plus 1 Higher.Advanced Diploma Tariff points in Creative and Media, including an A-level for Additional and Specialist Learning.BTEC ND DDM in a related subject.IB Diploma 31 points.
For all of the above, 5 GCSEs or equivalent at Grade C or above are also required, to include English (some combinations also require Maths).Access: Pass in a related subject, including at least 75% of units with Merit or Distinction.Course AimsThis degree aims to produce graduates who have a comprehensive understanding of the factors that shape the games industry and the techniques and principles used in the design of games. You will have the opportunity to design and analyse digital games as well as studying Film and TV Studies at a high level and exploring the ways in which film and television relate to history, culture and identity.Course ContentTaught by a team who specialise in research into the theoretical analysis of digital games or who are professionals in the games design industry, this new degree will introduce you to ideas and practices at the forefront of game studies and game design. You will have the opportunity to design and analyse digital games, developing over the course of the programme a comprehensive understanding of the factors that shape the games industry and the techniques and principles used in the design of games. Your second subject will also provide ideas and concepts that you can use in your study and design of games.
In each year of your degree, you will study theory modules aimed to develop your analytical understanding of the cultural and social significance of games and their historical contexts. Design modules will aid your ability to produce creative, realisable strategies in relation to set briefs. Application modules will provide you with a comprehensive knowledge of the communication skills currently used in the games industry, including presentation and prototyping skills. You will also study a selection of core and optional modules from your chosen second subject.Games Design
At each level you take modules in:Theory which develops your understanding of methods and approaches used in the analysis of games, their cultural and social significance, and historical contexts.Design which will aid your development of creative strategies for generating game design ideas and game design projects. You undertake design projects, developing a practical understanding of creative game design.Application (industry relevant skills and contexts) which will provide you with a comprehensive knowledge of the skills used currently in the games industry.Film and TV StudiesYou explore a range of film and television forms and the social and industrial contexts in which they are produced and consumed. You will undertake practical modules in addition to theoretical studies. You will have many opportunities to explore you own ideas and interests in a programme taught by staff who have published widely in their subjects
Our primary aim is to provide you with the conceptual and theoretical skills necessary to engage with film and television products - to understand how they work at aesthetic, social-cultural and institutional levels.Typical ModulesLevel 1Theory 1: 'Reading' Games - methods for, and practice of, analysing the formal components of games
Design 1: Introduction to Game Design – practical exercises, working to set briefs
Application 1: Methods for, and practice of, communicating design concepts and ideas
One module from :
Film Practice & Theory
Television GenresLevel 2Theory 2: Approaches to analysing games and players
Design 2: Large game design projects, working to a brief
Application 2: Prototyping game designs and understanding the Games Industry
New Hollywood Cinema
Television Forms and Meanings
Three modules from:
British Film and Television
New Hollywood Cinema
Hong Kong CinemaLevel 3Theory 3: Socio-Cultural Contexts – Analysing the social and cultural implications of games
Major Design Project
Major Theoretical Project
Medium Design Project
Medium Theoretical Project
Film and Television Studies Project
Two from the following modules:
American Independent Cinema
Quality American Television
Gender and Sexuality
Media Freedom and Regulation
Analysis of Work ExperienceTeaching and LearningLectures, workshops, seminars, play sessions and tutorials will provide you with different ways of engaging with relevant materials. Use will be made of the programme’s online forum to aid in the development of knowledge and to solicit discussion.AssessmentPractical work is assessed by a range of projects throughout the programme, some of which are done in groups. Throughout the programme, assessed practical exercises and projects require increasingly more complex knowledge of markets, parameters and techniques. Written essays which accompany projects require evaluation of your own work using a range of theoretical and critical tools. The project modules enable a more sustained engagement in which detailed knowledge and understanding is tested.CareersThe course will prepare you for a career in the digital games industry or allow specialisation within the field of Digital Games in combination with Film and TV Studies. You will acquire core transferable skills of effective communication, leadership, self-management, initiative and personal responsibility.Facts and FiguresThe School of Arts at Brunel include single and joint honours degree courses in Music and Creative Music Technology, Film and Television Studies, Screenwriting, English and Modern Drama. Our staff are active in both research and practice, and provide expertise in a wide range of topics.
Our undergraduate programmes are designed to sharpen creative and analytical skills, develop confidence in working in teams and in problem-solving techniques. Each programme develops basic skills within its discipline but allows you to explore your own particular interests through a range of optional modules. Research conducted by staff provides the basis for much of our teaching, ensuring that modules are connected to debates and issues that are current within these three interdisciplinary areas.
Our annual Open House festival showcases new performance work by students and visiting artists. We also benefit from the activities of the Arts Centre, which organises tuition, performances and exhibitions across a range of arts. The student radio station B1000 offers an additional extracurricular outlet for interested students.
With its rich mix of programmes, this is a vibrant, friendly and creative place to study.