Pursue your passion for games and interactive media on our industry focused sound course.*
- Create impact and narrative meaning in sound and music for games and interactive media.
- Develop an impressive industry-facing portfolio of innovative and creative work through your assignments.
- Gain the industry-standard skills, confidence and experience you need to pursue a career in game audio.
*New for 2018 entry, this course is subject to final approval.
Console, computer and mobile gaming are now as common a recreational activity as watching movies or listening to music. The UK gaming industry is reported to be growing exponentially, and exciting developments continue in the growing interactive web and media content scene.
Creative Music Technology (Games and Interactive Media) is designed to give you industry-standard skills and confidence in sound, music and audio production for gaming and interactive media content. This includes the creation of innovative sound effects, musical composition and orchestration, voice recording and audio post-production.
"There's very little that I learned during my three years at Bath Spa that I haven't used and built upon on a daily basis in my professional career. Game Audio requires a very multi-disciplinary skill set touching on all aspects of music, sound and media production, so for me, this course was perfect."
Jethro Dunn, graduate and Senior Audio Designer at CodeMasters UK.
What you'll learn
Great sound design has the ability to enhance the gaming experience while creating emotional narrative and dynamic impact. Gain valuable insights into sound design, composition and dialogue on this specialist programme.
You'll source original sound through Foley-studio style recording, synthesis, and location or site-specific sound capture. Within gaming, music composition ranges from traditional orchestration and arranging through to more abstract, electronic or urban production. You'll explore composition and the dialogue/voiceover recording and editing that often complements it. You'll also learn audio post-production skills such as editing, processing, producing and mixing, with a strong focus on the techniques used to implement this audio content into interactive game environments through industry-standard software known as Middleware.
Our goal in designing this course is to give you the freedom to explore creatively, while instilling the technical skills you'll need to forge a career in this exciting industry. As your studies progress, you'll collaborate on industry style projects, offering insights into team working and responding to a game designer or director's brief. Collaborations with students across other areas such as Creative Computing, Acting and Music (game designers, voice actors, producers and musicians) are encouraged.
Build the foundations. We'll encourage you to continue to explore and grow your existing creative activities alongside important practical and interpretive skills. You'll explore topics such as audio recording and production, sound design, critical listening, and the relationship between music/sound and game/moving image.
Take your skills and creativity into the professional arena. You'll attend a series of high-level industry guest lectures and engage in collaborative opportunities with external professionals, an internship or an industry placement. You'll also be guided toward greater technical competence in the core areas of sound design and critical listening, and undertake a collaborative project with game designers on the Creative Computing (Games) course.
Specialise. A number of creative and industry-level optional modules will enable you to select a specialised route to support your creative and professional aspirations. You'll combine interactive audio and professional game design in dedicated projects. You'll also design, develop and present a large-scale project, which takes the place of the traditional dissertation on this programme. All third-year assignments are designed to be the foundation of your professional portfolio, and may be used publicly to promote your skills.
How will I be assessed?
The vast majority of assessment is through coursework, with most assignments aiming to develop your professional portfolio. We're also committed to developing your communication skills as a way of empowering you to discuss your own work and the work of others. Tutors are always available to support assignments and particular assessment style preferences if needed.
How will I be taught?
You'll learn through a combination of lectures, music lab workshops, large and small group seminars, individual tutorials, online delivery and self-directed study. The majority of taught sessions are in specialised spaces such as music studios, audio suites and fully equipped computer labs that will give you individual access to your own workstation with relevant software and audio materials provision. Access to specialist rooms such as the recording studios and our comprehensive equipment hire system allows you to work on coursework and undertake directed and private study.
Industry guests and visiting lecturers
You'll attend presentations and question and answer sessions with an array of professional guests throughout the course. In the second year, you'll be able to attend our Think Tank lecture series of industry professionals at the top of their respective fields, and in your third year, we run a two-day question and answer series with game audio professionals from all over the world via Skype.
The industry landscape and opportunities change constantly, and self-employment and entrepreneurship are likely to feature strongly in your career path.
Professional graduate destinations include:
- Audio production
- Sound design
- Game audio
- Audio post production
- Audio/mix engineering
- Sound recording/Foley-studio style recording.
Facilities and resources
Where the subject is taught
You'll be based at our Newton Park campus. Course facilities are specified and maintained to a high standard. This includes three fully-equipped ProTools HD recording studios and a number of mixing suites, all with professionally installed and calibrated industry specification monitoring. You will have priority use across two Apple Mac labs with up to 50 workstations in our main presentation lab, and specilist audio suite and Foley rooms.
As a Creative Music Technology student, you'll also make use of other facilities, including:
Our course facilities include a full range of hardware and software to support the curriculum content, including ProTools, Logic Audio Pro, Ableton Live, Max/MSP, and numerous plug-ins and processing software including Waves bundles, Native Instrument suites, GRM tools, Lexicon reverbs, and surround-sound encoders. We have a growing array of hardware modular synth components and we also support visual and media based work with a full range of multimedia software.
You'll also be able to use a comprehensive equipment loan system with everything that you might need for extended project work, including an array of microphones and pre amps, specialist field recorder equipment, portable high specification monitors, and professional still and movie cameras with lighting.
We are all too aware that the software and technology of music making and production is in a constant state of development, so our approach is to equip you with transferable techniques, artistic approaches, and working practices that will continue to evolve and keep you ahead of your game throughout your career.